THE JOURNEY

HOW WE GOT HERE

Neomercs is the brainchild of the Philippe Ruiz, whose life experience helped him create the universe. In 2011, a chance meeting with Ian Crawshaw resulted in the first attempt at bringing Neomercs to life. Originally billed as an online game, development began. Unfortunately, this was short lived and against both founder's best wishes, a decision was made to put the game on ice.

Fast forward to the present and the birth of AI, where Ian's marketing work led him to try again. A few months later, much to Philippe's surprise, a finished version of the game arrived on the doorstep at his home in rural France.

With a new passion to succeed, a phoenix rose from the ashes. Neomercs was reborn... And this time it's here to stay!

Journey
Alva
FOUNDER - PHILIPPE RUIZ

Alva

Born in Limoges in 1968, the author grew up between two founding influences: a Cartesian father and a spiritually-inclined mother. From an early age, this duality forged his vision of the world and his ability to interweave realism and mystery in his writing. A passionate fan of astronomy and comic books growing up in the working-class districts of Limoges, he developed a rich imagination nourished by science and fiction.

His career as an entrepreneur in the world of video games, followed by a number of unexplained personal experiences, led him to question the boundary between rational reality and inexplicable phenomena. These reflections and his taste for complex narratives gave rise to NEOMERCS in his forties - an ambitious work combining technological thriller and spiritual quest, probably the project of a lifetime.

Today, he continues to explore the grey areas between science and mystery, technology and transcendence, through his writing.

Philippe is also the inspiration for the character, 'Alva'.

FOUNDER - IAN CRAWSHAW

The Architect

From a young age, Ian was a typical nerd and was often found painting Warhammer, watching Star Wars or burying his head in one of Tolkein's classics. As an adult, he moved from programming into marketing and is one of the founders of the marketing strategy platform, Stratiko.

A love for all things fantasy and Sci-fi remained and a chance meeting led to the birth of Neomercs.

Ian is also the inspiration for the character, 'The Architect'.

TheArchitect_1
AI

EMBRACE CHANGE

It's no secret that the use of AI to create illustrative content for the gaming industry, is controversial topic. At Neomercs, we have made the decision to use AI to bring down the barriers to entry into the market. Without it, there is no way we could bring the Neomercs world to life.

While our images are AI driven, we uphold the fact that all canon related to Neomercs comes from and will continue to come from, the mind of a human.

We hope that as we gain traction, there will be opportunities to work with great artists and creative minds alike.

OUR FUTURE

WHAT'S IN STORE

Step by step...

The Neomercs universe will be enhanced by further versions of the physical game and boosters. On top of this, we will host regular events and competitions... so please check out our socials and join in.

We would also like to expand Neomercs across other product lines, such as video games and an animated series. Sound up your street? Then sign up for our newsletter below, play the game and get involved.

We are always on the look out for talented individuals. So, if you think you can help us make these dreams a reality, get in touch (ian@neomercs.com).

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